Sunday, June 9, 2013

Three Necromantic Spells

Ray is playing a necromancer named Corwynn in my current ACKS game. He is having a blast with his aspiring mage and has started coming up with some ideas for some unique spells.These are three low level spells his character has begun to work on. They are his creations that I only made minor tweaks to.

One of the spells deals damage that increases by 1 per level rather than increasing dice of damage. I went with treating that as equal to capping it out at 2 dice damage giving it a multiplier of 0.25. In running average math numbers it falls at just about the same spot the capped magic missile does for damage when comparing the single dread bolt vs. the multiple magic missiles.

DREAD BOLT (death)
Arcane 1
Range: 180’
Duration: Instantaneous

The caster conjures a bolt of necromantic energy that inflicts 1d6 damage + an additional 1 point of damage per level of the caster to the target.

Spell Calculation: 1d6+1 per level (35), Maximum 1d damage +1/level (x0.25), Target 1 creature (x1), Range 180' (x1.1), No saving throw permitted (x1). Total: 10 spell points.

Arcane 2
Range 30’
Duration: special

This spell creates a number of tendrils of weak negative energy which emanate from the caster to 4d8 HD of creatures within range. The lowest hit dice creatures are affected first. Each creature affected by the spell is wracked with pain and cannot take any action (although it can still defend itself) unless it makes a saving throw vs Death. All targets receive a new saving throw each round. The field of pain lasts as long as the caster concentrates upon it, or until all targets make successful saving throws.

Spell Calculation: Target Held Helpless (15), 4d8 HD of Creatures within 30’ (x3), Range 30’ (x0.6), Duration: Concentration or until target saves (x1.75), Save to avoid effect (x0.5). Total: 24 spell points.

Arcane 1
Range: 10’
Duration: 1 Day

This spell summons a number of skeletons equal to the caster’s level, which appear anywhere within range. The skeletons will serve and obey the caster for 1 day, until slain, or until dispelled.

Spell Calculation: 1 creature / level (75), 1 HD (x0.15), Restricted to Skeletons (x0.7), Summon from Thin Air (x1), Range 10’ (x1), Duration 1 Day (x1.25). Total: 10 spell points.

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