Monday, May 13, 2013

A second introduction.

Hey there. My name is Phillip Morris, Phil for short. And no, I'm not related to the tobacco company in case you were wondering; although that kind of money would make my life a lot easier.

I started playing my first game - Basic Dungeons & Dragons 30 years ago. It was exchanged in just a couple of months for AD&D. That, along with the occasional Car Wars excursion, were my go-to games throughout all of middle school and most of high school. Along the way I picked up and quite enjoyed a plethora of games - GURPS, Vampire: The Masquerade, played some Champions, Mage: The Ascension, Teenage Mutant Ninja Turtles, and a variety of other games to varying degrees. Oh, and I also discovered Star Wars from West End Games. Oh how I loved that game. I fell hard for that awesome D6 system. It should be noted that I am almost always GM when I play. Most of my friends prefer to play and I love to get a chance to let the stories, settings,and ideas in my head burst out, so I am fine with running games.

Like Ray said in the previous post, the 3rd edition game just got to be too much of a hassle for me. I had managed to run multiple campaigns in it up into the teens levels, but the effort vs. reward for myself just wasn't there. So we shifted to "Classic D&D". First with the Rules Cyclopedia, later into Labyrinth Lord (LL) and at the moment Adventurer, Conqueror, King System (ACKS). We still dabble and play many other games too, but at the moment that is the one we are having some fun.

Also, the awesomeness of the D6 system is what led Ray and I to develop Mini Six. A rules lite, streamlined version of the Open-D6 system. It has given us a chance to experiment and play in many different settings with minimal prep work. I hope to share my various oddball ideas, half-baked, fully formed, and barely more than scratch notes here. Hopefully anyone who stumbles across this place will find something they find useful or at least mildly entertaining.

That's all at the moment. Introductions are always a hard thing.

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